﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.CustomYieldInstruction
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System.Collections;

#nullable disable
namespace UnityEngine
{
  /// <summary>
  ///   <para>Base class for custom yield instructions to suspend coroutines.</para>
  /// </summary>
  public abstract class CustomYieldInstruction : IEnumerator
  {
    /// <summary>
    ///   <para>Indicates if coroutine should be kept suspended.</para>
    /// </summary>
    public abstract bool keepWaiting { get; }

    public object Current => (object) null;

    public bool MoveNext() => this.keepWaiting;

    public virtual void Reset()
    {
    }
  }
}
